On 12/20/21 08:19, Francisco Casas wrote:
December 17, 2021 6:33 PM, "Zebediah Figura (she/her)" zfigura@codeweavers.com wrote:
- {
- hlsl_error(ctx, &texel_offset->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
- "Offset must resolve to integer literal in the range -8 to 7\n");
INVALID_TYPE isn't really appropriate here; we probably need a new enumeration value.
Okay,
VKD3D_SHADER_ERROR_HLSL_INVALID_TEXEL_OFFSET = 5018,
sounds right?
Yes, that sounds good.