On 26 July 2011 22:28, Stefan Dösinger stefan@codeweavers.com wrote:
if (state < gl_info->limits.fragment_samplers)
if (state < gl_info->limits.combined_samplers)
This looks like it should be a separate change.
device->fixed_function_usage_map = 0xff;
This looks questionable, it will cause unused textures to be loaded.