Hi,
On Friday 17 June 2005 16:12, Mike Hearn wrote:
On Thu, 16 Jun 2005 09:44:34 +0200, Raphael wrote:
Well cedega seems to have the same problem (google) and they fixed it using specific memory layout for WoW (mmap begins at 0x10000000) Seems more a WoW bug than wine/cedega bug :)
Yes, it's a WoW bug, some Windows users are affected too. Unfortunately it seems very few Windows users hit the problem but all Linux/Wine users see it.
Yes seems a strange WoW optimization :)
I don't want to do ugly hack to ovveride memory layout so if any wine memory layout expert can look why it happened (Alexandre ?)
There's something else going on here, the Cedega fix doesn't seem to work for everybody.
Well, I don't think Alexandre has a WoW account or copy and there isn't enough information here to see what's going on. It's odd that seems VM layout related though.
as me, i haven't a WoW account but seems that WoW do some checks using presumption on VM layout (and wine VM layout is really different)
The issue looks like it's in OpenGL though, their "1.5 patch hotfix" is a replacement of the opengl32 DLL.
1.5.O WoW patch used to work (with my openGL patces to get 1.4.1 working) we are speaking about 1.5.1 problem
thanks -mike
Regards, Raphael