Hey,
Guilty as charged, been working on this thing for quite some time now.
just send me the www link and i will upload the logs.
Any idea, why Tribes don't detect opengl? i'm not familiar with any other game that does this. Although i know that Tribes didn't support Opengl nativly but it added it with a patch later on.
Best wishes
From: Lionel Ulmer lionel.ulmer@free.fr To: Kristoffer Ericson kristoffer_e1@hotmail.com CC: wine-devel@winehq.com Subject: Re: Opengl Glide Date: Wed, 5 Feb 2003 18:21:53 +0100
Out of curiosity : are you the guy who submitted the Tribes 1 bug on WineHQ about input and stuff ?
If not, could you raise a bug (or two, one for input the other for OpenGL) so that we could go back and forth on these issues more easily than by mail on the devel list ?
- As soon as any key is pressed, wine quits
= Fix with native dinput.dll version dx4->dx6
For this I would need a --debugmsg +dinput,+seh trace of the problem. THe debugger won't work due to the 'LL hooks' problem, but let's hope that it will be enough.
- Opengl isn't detected and impossible to choose
= Currently no fix, although it works to use glidewrappers. Don't know what Tribes uses to detect opengl.
For this, a +relay,+opengl,+x11drv log would be needed.
My other question is this, if i want to use glide (got a voodoo3) how do
i
enable and use this in wine?
Do i do a ./configure --enable-glide or --with-glide ? And so on..
If should be used automagically and not need any configure stuff.
Lionel
-- Lionel Ulmer - http://www.bbrox.org/
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