Sorry, I'm not quite sure I understand... how could I tweak the usage of ldr.EntryPoint in order to achieve the same result?
To clarify, the issue is that under Windows, it seems like Flags & LDR_IMAGE_IS_DLL is only evaluated once at the beginning, and then cached for the rest of the DLL's lifetime. No matter how Flags is subsequently modified (even if it's modified before the initial DllMain call), it will always seem to call DllMain if the Characteristics was set as IMAGE_FILE_DLL.
Thank you for looking into this!! :)
‐‐‐‐‐‐‐ Original Message ‐‐‐‐‐‐‐ On Monday, April 6, 2020 3:24 AM, Alexandre Julliard julliard@winehq.org wrote:
Myah Caron qsniyg@protonmail.com writes:
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=48817 Signed-off-by: Myah Caron qsniyg@protonmail.com
v2: Only cache LDR_IMAGE_IS_DLL. Using a cached version for all flags can cause issues with Battle.net and Warframe (Thanks GloriousEggroll for testing!) Supersedes "ntdll: Use a cached version of LDR_MODULE flags for InitDLL."
This looks like a hack. You could probably tweak the ldr.EntryPoint usage instead for that purpose.
Alexandre Julliard julliard@winehq.org