Hi,
I've written a test for d3d9 software cursors, but I'll need some help testing it on Windows. The behavior on Windows 10 is different from the one I remember from Windows 7. It doesn't affect the visual appearance of the cursor, but it does change how the test can verify the output.
Please give the attached test a try on Windows. I am without my test machines right now (except for one with Win10 on it), so my abilities are somewhat limited at the moment. What I am interested in is the trace() line it writes at the end. It says if the test could read back the cursor with GetDC and/or GetFrontBufferData.
Thanks, Stefan