2015-04-29 18:03 GMT+02:00 Francois Gouget fgouget@free.fr:
On Wed, 29 Apr 2015, Henri Verbeet wrote:
On 29 April 2015 at 12:40, Francois Gouget fgouget@free.fr wrote:
I am getting a strange wined3d crash during the d3d8:device test.
Is that a regression? We did touch the shader generation code recently.
It is actually. This is the patch that introduced the crash:
commit 28343db2083de7b4afe4079da090520f44b5544d Author: Matteo Bruni mbruni@codeweavers.com Date: Mon Apr 27 17:39:12 2015 +0200
wined3d: Don't use the builtin FFP uniforms for the lights. While at it, use D3D-like uniforms for the light parameters and (consequently) implement range and proper D3D spotlights support.
I can test patches but I'm not sure I'll have time to debug this much further for a while :-( Note that this is with an Intel HD Graphics 4600 GPU.
Thanks Francois, I can reproduce.
Essentially it crashes in shader_vaddline() as soon as we have to resize the buffer because vsnprintf() tries to use "args" for a second time.
I attached a fix. Henri, is something like that okay with you?