Signed-off-by: Hans-Kristian Arntzen post@arntzen-software.no --- tests/d3d12.c | 120 +++++++++++++++++++++++++++++++++++++++++++------- 1 file changed, 105 insertions(+), 15 deletions(-)
diff --git a/tests/d3d12.c b/tests/d3d12.c index b59c97a..144e73e 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -31606,7 +31606,7 @@ static void test_blend_factor(void) destroy_test_context(&context); }
-static void test_dual_source_blending(void) +static void test_dual_source_blending(bool use_dxil) { static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f}; D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc; @@ -31616,19 +31616,18 @@ static void test_dual_source_blending(void) ID3D12CommandQueue *queue; unsigned int i; HRESULT hr; - - static const DWORD ps_code[] = - { #if 0 - float4 c0; - float4 c1; + float4 c0; + float4 c1;
- void main(out float4 o0 : SV_Target0, out float4 o1 : SV_Target1) - { - o0 = c0; - o1 = c1; - } + void main(out float4 o0 : SV_Target0, out float4 o1 : SV_Target1) + { + o0 = c0; + o1 = c1; + } #endif + static const DWORD ps_code_dxbc[] = + { 0x43425844, 0x823a4ecf, 0xd409abf6, 0xe76697ab, 0x9b53c9a5, 0x00000001, 0x000000f8, 0x00000003, 0x0000002c, 0x0000003c, 0x00000088, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f, 0x00000044, 0x00000002, 0x00000008, 0x00000038, 0x00000000, 0x00000000, 0x00000003, 0x00000000, @@ -31638,7 +31637,72 @@ static void test_dual_source_blending(void) 0x00000001, 0x06000036, 0x001020f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x06000036, 0x001020f2, 0x00000001, 0x00208e46, 0x00000000, 0x00000001, 0x0100003e, }; - static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)}; + static const BYTE ps_code_dxil[] = + { + 0x44, 0x58, 0x42, 0x43, 0xe9, 0x7d, 0xe2, 0x80, 0x9c, 0x32, 0xb1, 0xce, 0x8a, 0xdf, 0x9d, 0xe5, 0xda, 0xda, 0x37, 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0x48, 0x60, 0xf0, 0x3d, 0xc2, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x24, 0x65, 0x20, 0x81, 0xc1, 0xd7, 0x04, 0x18, 0x0e, 0x04, 0x00, 0x05, 0x00, + 0x00, 0x00, 0xc5, 0x01, 0x91, 0x8e, 0xec, 0xb7, 0x38, 0xcc, 0x9e, 0x7f, 0xc7, 0xe2, 0xba, 0xd9, 0x5c, 0x96, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + }; + const D3D12_SHADER_BYTECODE ps = { + use_dxil ? (const void*)ps_code_dxil : (const void*)ps_code_dxbc, + use_dxil ? sizeof(ps_code_dxil) : sizeof(ps_code_dxbc) + }; static const struct { struct @@ -31660,14 +31724,29 @@ static void test_dual_source_blending(void) desc.no_root_signature = true; if (!init_test_context(&context, &desc)) return; + + if (use_dxil && !context_supports_dxil(&context)) + { + destroy_test_context(&context); + return; + } + command_list = context.list; queue = context.queue;
context.root_signature = create_32bit_constants_root_signature(context.device, 0, sizeof(tests->constants) / sizeof(uint32_t), D3D12_SHADER_VISIBILITY_PIXEL);
- init_pipeline_state_desc(&pso_desc, context.root_signature, - context.render_target_desc.Format, NULL, &ps, NULL); + if (use_dxil) + { + init_pipeline_state_desc_dxil(&pso_desc, context.root_signature, + context.render_target_desc.Format, NULL, &ps, NULL); + } + else + { + init_pipeline_state_desc(&pso_desc, context.root_signature, + context.render_target_desc.Format, NULL, &ps, NULL); + } pso_desc.BlendState.RenderTarget[0].BlendEnable = true; pso_desc.BlendState.RenderTarget[0].SrcBlend = D3D12_BLEND_SRC_COLOR; pso_desc.BlendState.RenderTarget[0].DestBlend = D3D12_BLEND_SRC1_COLOR; @@ -31739,6 +31818,16 @@ static void test_dual_source_blending(void) destroy_test_context(&context); }
+static void test_dual_source_blending_dxbc(void) +{ + test_dual_source_blending(false); +} + +static void test_dual_source_blending_dxil(void) +{ + test_dual_source_blending(true); +} + static void test_multisample_rendering(void) { static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f}; @@ -36058,7 +36147,8 @@ START_TEST(d3d12) run_test(test_suballocate_small_textures); run_test(test_command_list_initial_pipeline_state); run_test(test_blend_factor); - run_test(test_dual_source_blending); + run_test(test_dual_source_blending_dxbc); + run_test(test_dual_source_blending_dxil); run_test(test_multisample_rendering); run_test(test_sample_mask); run_test(test_coverage);