On 12/06/10 08:37, Dan Kegel wrote:
Yeah, that's pretty cool. I ran Lifeforce as a demo at several talks last year, it was very convincing. (Although, frankly, running
Cool.
retail DVD-ROM games on day of beta or release is an even more convincing feat if we can pull it off.)
Sure thing - for marketing, games are probably more convincing. For testing though, demos might be quite useful as they are easier to get.
As somebody else pointed out, there are already appdb entries for
That somebody was me ;)
(I'm not sure how much overlap there is between demos and real games, but the idea of a really small graphical app is appealing, one would expect they'd be easier to diagnose?)
Well... can't tell about the overlap. A few of the creators work in the game-buisness, though. And while not all demos are small, the small ones (in size, like 4k) often do nasty tricks to achieve their mission; I have no experience if that makes them harder to debug in reality. Still, there is one major advantage: Most people do talk about their code if asked. So maybe they could point to potential issues or alike.
Regards,
Wolfram