Hi Dean,
On 9/21/22 15:53, Dean Greer wrote:
Hi everyone,
Since there now seems to be support within winex11.drv and winemac.drv what patches are now required to make use of the WoW64 work?
You may use a branch that I use for testing [1]. It breaks printers support even for pure 64-bit applications, so we need a solution for that before we can upstream most of those patches.
I'd like to have this enabled within the macOS packages as soon as possible even if that means possibly carrying some patches locally for a while, ideally having a way to build the contents of i386-windows without needing to build i386-unix.
In addition to above, Vulkan and OpenGL are not supported yet. We also don't have build system support for WoW64 builds. I just use full 32-bit build and simply not use unix libs in runtime for now, but we will want to change that.
Overall, it would be indeed nice to have people try it and I would be interested in feedback, but it doesn't feel ready for packages for regular users. Hopefully we will get there soon...
Jacek