Am Samstag, 29. März 2008 17:20:13 schrieb Stephen Eilert:
It's the same problem as Sims 2, we need software vertex shader emulation for this game.
Wouldn't that be a suitable project for the Summer of Code?
Maybe, but it has rather huge requirements:
-> The amount of work is HUGE(ok, we can limit it to e.g. Shader model 1.1) -> There is some integration work to do(a bit easier since my shader/pipeline model changes) -> It requires very good knowledge about x86 / x86_64 assembler -> Mapping the shader instructions on regular FPUs is rather hard
So if there is someone who really enjoys coding in assembler and has excellent knowledge about it I am tempted to agree with shader emulation as a GSoC project. It surely isn't a project for a novice programmer.