On 28 January 2016 at 00:17, Józef Kucia jkucia@codeweavers.com wrote:
- if (state > WINEHIGHEST_RENDER_STATE)
- {
WARN("Unhandled render state %#x.\n", state);
return;
- }
It may make sense to do this for wined3d_device_get_render_state() as well.