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On 28 January 2016 at 00:17, Józef Kucia jkucia@codeweavers.com wrote:
if (state > WINEHIGHEST_RENDER_STATE) { WARN("Unhandled render state %#x.\n", state); return; }
WARN("Unhandled render state %#x.\n", state);
return;
It may make sense to do this for wined3d_device_get_render_state() as well.
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