On 28 February 2012 12:19, Stefan Dösinger stefan@codeweavers.com wrote:
This is for bug 30019.
They are a lot slower than using no VBO at all in at least some, if not all games. The reason for the slowdown is the memcpy call, not the buffer map.
I don't find this all that convincing either. My impression is that the reason we have these kinds of problems is mostly that the buffer conversion code is broken. I don't think there are legitimate cases where not creating a VBO should improve performance.