From: Giovanni Mascellani gmascellani@codeweavers.com
Signed-off-by: Zebediah Figura zfigura@codeweavers.com --- v2: Rebase; combine int and uint paths.
libs/vkd3d-shader/hlsl_sm4.c | 5 +++++ 1 file changed, 5 insertions(+)
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c index 567d311b9..5ca7646f6 100644 --- a/libs/vkd3d-shader/hlsl_sm4.c +++ b/libs/vkd3d-shader/hlsl_sm4.c @@ -1637,6 +1637,11 @@ static void write_sm4_expr(struct hlsl_ctx *ctx, write_sm4_binary_op(buffer, VKD3D_SM4_OP_OR, &expr->node, arg1, arg2); break;
+ case HLSL_OP2_BIT_XOR: + assert(type_is_integer(dst_type)); + write_sm4_binary_op(buffer, VKD3D_SM4_OP_XOR, &expr->node, arg1, arg2); + break; + case HLSL_OP2_DIV: switch (dst_type->base_type) {