Am 27.01.2010 um 13:16 schrieb Henri Verbeet:
On 27 January 2010 12:57, Tony Wasserka tony.wasserka@freenet.de wrote:
at the msdn documentation to see the whole list of interfaces. I guess the most profitable would be implementing the effect interfaces, since these are the most used ones next to shaders and textures. I'm not sure
I'm sure the effect interface would be useful to implement, but aside from probably having a dependency on the HLSL compiler, it's probably just too hard. 2 or 3 months really isn't a whole lot of time either.
It would help a lot if the code from last years gsoc d3dx9 projects made it into wine git sooner rather than later to allow new participants to build on it. I don't know what the state of Tony's work is, but I think the only real concern blocking the assembler is splitting up the patches, a few commends and compatibility with older flex versions(what happened to that? Did Alexandre raise the minimum flex version needed to build wine?)