On Tue, Aug 23, 2005 at 12:35:16PM +0000, Stefan Dösinger wrote:
I'll try to reproduce the behaviour and write a small test for this problem and the reference counting issue. However, this may take some time...
Could you do a +ddraw,+tid trace and check that all DirectX calls are done from the same thread ? If not, Wine is doing bad stuff that may lead to crashes in the GL drivers depending on the way they handle TLS and then your problem is a 'classical' one (for which the solution is still in the 'need to be done one day' phase :-) ).
Lionel (back from vacation so a bit 'mail-lagged' :-) )