March 10, 2022 7:38 PM, "Zebediah Figura" zfigura@codeweavers.com wrote:
Microsoft is not exactly clear what this means, but it seems likely it refers to the ability to bind a range of a constant buffer [i.e. with ID3D11DeviceContext::*SetConstantBuffers1()] rather than the whole buffer.
Relevant portion of the D3D11 spec:
https://microsoft.github.io/DirectX-Specs/d3d/archive/D3D11_3_FunctionalSpec...
Chip