"Dimitrie O. Paun" dpaun@rogers.com writes:
If it's not too much trouble, it would be nice if you list all the known loose ends/bugs/optimisations/regressions so that (1) we can explicitly track them, and (2) we get a sense of where we are and how things are going. And last, but not least, there is the off chance that someone might lend a helping hand (yeah, I know, chances are slim to none, but still ... :))
It's a bit hard to build a complete list, I mostly make it up as I go... The main optimisation I know about is the repainting on window moves that needs to copy the bits instead of invalidating the whole window. The loose ends are mostly related to dll separation, the exported functions in user32.spec can give you a rough idea of what remains to be done. For OpenGL what we need is to implement proper clipping when drawing to a child window. There are also a number of window management hacks in the Crossover tree that need to be cleaned up and brought over.