On 31 January 2011 15:45, Stefan Dösinger stefandoesinger@gmx.at wrote:
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Am 31.01.2011 um 15:13 schrieb Matteo Bruni:
It should fix http://bugs.winehq.org/show_bug.cgi?id=25877 <0001-wined3d-Update-clip-planes-when-switching-to-from-offs.txt>
If we change the shader code to write gl_ClipVertex and result.clip before applying the y inversion then we should be able to avoid this. That should also make it more compatible to fixed function vertex processing - here the clipping is performed before the projection matrix is applied.
Wouldn't it still have to be after the half-pixel offset is applied though?