Hello, In the latest version of wine (0.9.16) there is a regression which makes Dune 2000 crash. After some debugging i found that the problem lays in IDirectDrawSurfaceImpl_Release method. The game (Dune 2000) shows that the assumption that all attached surfaces should be destroyed regardless of their refcount is wrong.
What causes the crash in few words: - first Dune 2000 creates a surface with a backbuffer - then it gets the backbuffer interface by GetAttachedSurface method (refcount for the backbuffer is incremented) - it releases the frontbuffer (the backbuffer is destroyed even though its refcount is higher than frontbuffer's) - creates new frontbuffer and an offscreen plain - when one starts a mission the game tries to use the old backbuffer (which is then destroyed) and causes a page fault
So my fix is rather quick and thus i'm not quite sure if it's correct. That's because the game works with it but when it quits it leaves the backbuffer not released. I don't know if it's the game's fault or the fix has to be done some other way. I've done it this way:
--- surface.c 26 Jun 2006 12:15:20 -0000 1.6 +++ surface.c 29 Jun 2006 14:09:59 -0000 @@ -377,7 +377,7 @@ IDirectDrawSurfaceImpl_Release(IDirectDr while( (surf = This->next_complex) ) { This->next_complex = surf->next_complex; /* Unchain it from the complex listing */ - IDirectDrawSurfaceImpl_Destroy(surf); /* Destroy it */ + IDirectDrawSurfaceImpl_Release(surf); /* Release it */ }
If you (Stefan probably) need more info about the bug i can provide some logs
Krzysiek