Hi.
On 30/12/21 22:55, Francisco Casas wrote:
CONSTANT_OP2_FUNCTION(constant_value_sum,+) CONSTANT_OP2_FUNCTION(constant_value_sub,-) CONSTANT_OP2_FUNCTION(constant_value_mult,+) CONSTANT_OP2_FUNCTION(constant_value_neg,* (-1) + 0 *) /* horrid? */ CONSTANT_OP2_FUNCTION(constant_value_div,/) /* horrid? */
If you ask me, the neg thing is pretty horrid indeed, I'd avoid it. Also, I'm pretty sure that multiplying a float by zero is not guaranteed to give you zero (infinity * zero = NaN, I think, and I don't know about NaN * zero), so depending on how you use it it might give wrong results. If you want to go down that route, maybe it's better to add a corresponding CONSTANT_OP1_FUNCTION.
Also for the OP2 variants, notice that C doesn't define the results for all the possible arguments given to these operations. For example division by zero is undefined (and often results in a crash, in particular I think it does on the architectures we target) and signed overflow is undefined too (things like INT_MAX + INT_MAX, INT_MIN * -1, etc). It seems that we don't use -fwrapv in vkd3d (differently from Wine), which means that the compiler won't scramble to fix things up for us.
Giovanni.