Henri Verbeet hverbeet@gmail.com writes:
On Fri, 22 Jan 2021 at 11:43, Alexandre Julliard julliard@winehq.org wrote:
Does it make sense to have a separate check for vkd3d-shader then? It seems you can't use one without the other:
vkd3d-shader is a dependency of vkd3d, but the reverse is not true. For example, wined3d uses libvkd3d-shader without using libvkd3d. More, it seems likely we'll raise the vkd3d-shader requirement to 1.3 or 1.4 long before we'll raise the vkd3d requirement past 1.2, and the way things are looking at the moment, the vkd3d 1.3 release will not introduce new API for libvkd3d, but will introduce new API for libvkd3d-shader.
OK, there's still a bug that we don't link vkd3d-shader when checking for vkd3d. I guess that should be fixed in the pkg-config file.