the game's cached shaders. The game now crashes on startup with the following error: fixme:d3d_surface:flush_to_framebuffer_drawpixels >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glDrawPixels @ surface.c / 1061
You should try running the app with '+d3d_surface' on. The fixme you show indicates a GL_INVALID_VALUE, this crash is either from glDrawPixels or a call before it as we don't have glError calls around each function. Likely some parameter to the function is invalid.
Roderick