Except wined3d_texture_incref().
Signed-off-by: Jan Sikorski jsikorski@codeweavers.com --- dlls/d3d11/async.c | 2 -- dlls/d3d11/buffer.c | 2 -- dlls/d3d11/inputlayout.c | 2 -- dlls/d3d11/shader.c | 12 ------------ dlls/d3d11/state.c | 8 -------- dlls/d3d11/view.c | 8 -------- 6 files changed, 34 deletions(-)
diff --git a/dlls/d3d11/async.c b/dlls/d3d11/async.c index fd83871220d..4476d56404f 100644 --- a/dlls/d3d11/async.c +++ b/dlls/d3d11/async.c @@ -72,9 +72,7 @@ static ULONG STDMETHODCALLTYPE d3d11_query_AddRef(ID3D11Query *iface) if (refcount == 1) { ID3D11Device2_AddRef(query->device); - wined3d_mutex_lock(); wined3d_query_incref(query->wined3d_query); - wined3d_mutex_unlock(); }
return refcount; diff --git a/dlls/d3d11/buffer.c b/dlls/d3d11/buffer.c index 09d495c3f61..180641caef5 100644 --- a/dlls/d3d11/buffer.c +++ b/dlls/d3d11/buffer.c @@ -69,9 +69,7 @@ static ULONG STDMETHODCALLTYPE d3d11_buffer_AddRef(ID3D11Buffer *iface) if (refcount == 1) { ID3D11Device2_AddRef(buffer->device); - wined3d_mutex_lock(); wined3d_buffer_incref(buffer->wined3d_buffer); - wined3d_mutex_unlock(); }
return refcount; diff --git a/dlls/d3d11/inputlayout.c b/dlls/d3d11/inputlayout.c index 6b59dd994b3..34d273b31c8 100644 --- a/dlls/d3d11/inputlayout.c +++ b/dlls/d3d11/inputlayout.c @@ -138,9 +138,7 @@ static ULONG STDMETHODCALLTYPE d3d11_input_layout_AddRef(ID3D11InputLayout *ifac if (refcount == 1) { ID3D11Device2_AddRef(layout->device); - wined3d_mutex_lock(); wined3d_vertex_declaration_incref(layout->wined3d_decl); - wined3d_mutex_unlock(); }
return refcount; diff --git a/dlls/d3d11/shader.c b/dlls/d3d11/shader.c index 0d19b74ff0b..e474ae692d5 100644 --- a/dlls/d3d11/shader.c +++ b/dlls/d3d11/shader.c @@ -69,9 +69,7 @@ static ULONG STDMETHODCALLTYPE d3d11_vertex_shader_AddRef(ID3D11VertexShader *if if (refcount == 1) { ID3D11Device2_AddRef(shader->device); - wined3d_mutex_lock(); wined3d_shader_incref(shader->wined3d_shader); - wined3d_mutex_unlock(); }
return refcount; @@ -365,9 +363,7 @@ static ULONG STDMETHODCALLTYPE d3d11_hull_shader_AddRef(ID3D11HullShader *iface) if (refcount == 1) { ID3D11Device2_AddRef(shader->device); - wined3d_mutex_lock(); wined3d_shader_incref(shader->wined3d_shader); - wined3d_mutex_unlock(); }
return refcount; @@ -558,9 +554,7 @@ static ULONG STDMETHODCALLTYPE d3d11_domain_shader_AddRef(ID3D11DomainShader *if if (refcount == 1) { ID3D11Device2_AddRef(shader->device); - wined3d_mutex_lock(); wined3d_shader_incref(shader->wined3d_shader); - wined3d_mutex_unlock(); }
return refcount; @@ -761,9 +755,7 @@ static ULONG STDMETHODCALLTYPE d3d11_geometry_shader_AddRef(ID3D11GeometryShader if (refcount == 1) { ID3D11Device2_AddRef(shader->device); - wined3d_mutex_lock(); wined3d_shader_incref(shader->wined3d_shader); - wined3d_mutex_unlock(); }
return refcount; @@ -1265,9 +1257,7 @@ static ULONG STDMETHODCALLTYPE d3d11_pixel_shader_AddRef(ID3D11PixelShader *ifac if (refcount == 1) { ID3D11Device2_AddRef(shader->device); - wined3d_mutex_lock(); wined3d_shader_incref(shader->wined3d_shader); - wined3d_mutex_unlock(); }
return refcount; @@ -1560,9 +1550,7 @@ static ULONG STDMETHODCALLTYPE d3d11_compute_shader_AddRef(ID3D11ComputeShader * if (refcount == 1) { ID3D11Device2_AddRef(shader->device); - wined3d_mutex_lock(); wined3d_shader_incref(shader->wined3d_shader); - wined3d_mutex_unlock(); }
return refcount; diff --git a/dlls/d3d11/state.c b/dlls/d3d11/state.c index d31ea16bbe8..8fa94a12a66 100644 --- a/dlls/d3d11/state.c +++ b/dlls/d3d11/state.c @@ -64,9 +64,7 @@ static ULONG STDMETHODCALLTYPE d3d11_blend_state_AddRef(ID3D11BlendState *iface) if (refcount == 1) { ID3D11Device2_AddRef(state->device); - wined3d_mutex_lock(); wined3d_blend_state_incref(state->wined3d_state); - wined3d_mutex_unlock(); }
return refcount; @@ -496,9 +494,7 @@ static ULONG STDMETHODCALLTYPE d3d11_depthstencil_state_AddRef(ID3D11DepthStenci if (refcount == 1) { ID3D11Device2_AddRef(state->device); - wined3d_mutex_lock(); wined3d_depth_stencil_state_incref(state->wined3d_state); - wined3d_mutex_unlock(); }
return refcount; @@ -896,9 +892,7 @@ static ULONG STDMETHODCALLTYPE d3d11_rasterizer_state_AddRef(ID3D11RasterizerSta if (refcount == 1) { ID3D11Device2_AddRef(state->device); - wined3d_mutex_lock(); wined3d_rasterizer_state_incref(state->wined3d_state); - wined3d_mutex_unlock(); }
return refcount; @@ -1284,9 +1278,7 @@ static ULONG STDMETHODCALLTYPE d3d11_sampler_state_AddRef(ID3D11SamplerState *if if (refcount == 1) { ID3D11Device2_AddRef(state->device); - wined3d_mutex_lock(); wined3d_sampler_incref(state->wined3d_sampler); - wined3d_mutex_unlock(); }
return refcount; diff --git a/dlls/d3d11/view.c b/dlls/d3d11/view.c index 734c9619e5b..1679729e15c 100644 --- a/dlls/d3d11/view.c +++ b/dlls/d3d11/view.c @@ -963,9 +963,7 @@ static ULONG STDMETHODCALLTYPE d3d11_depthstencil_view_AddRef(ID3D11DepthStencil if (refcount == 1) { ID3D11Device2_AddRef(view->device); - wined3d_mutex_lock(); wined3d_rendertarget_view_incref(view->wined3d_view); - wined3d_mutex_unlock(); }
return refcount; @@ -1407,9 +1405,7 @@ static ULONG STDMETHODCALLTYPE d3d11_rendertarget_view_AddRef(ID3D11RenderTarget if (refcount == 1) { ID3D11Device2_AddRef(view->device); - wined3d_mutex_lock(); wined3d_rendertarget_view_incref(view->wined3d_view); - wined3d_mutex_unlock(); }
return refcount; @@ -1855,9 +1851,7 @@ static ULONG STDMETHODCALLTYPE d3d11_shader_resource_view_AddRef(ID3D11ShaderRes if (refcount == 1) { ID3D11Device2_AddRef(view->device); - wined3d_mutex_lock(); wined3d_shader_resource_view_incref(view->wined3d_view); - wined3d_mutex_unlock(); }
return refcount; @@ -2340,9 +2334,7 @@ static ULONG STDMETHODCALLTYPE d3d11_unordered_access_view_AddRef(ID3D11Unordere if (refcount == 1) { ID3D11Device2_AddRef(view->device); - wined3d_mutex_lock(); wined3d_unordered_access_view_incref(view->wined3d_view); - wined3d_mutex_unlock(); }
return refcount;