On Mon, May 20, 2002 at 01:26:15PM -0400, Ryan C. Stallings wrote:
I am trying to get the neverwinter nights model viewer running under wine. When viewing some models I start to get floating point errors. I did a quick search on google and came up with the following post.
Yeah, I have the same floating point errors here.
It looks like Microsoft fixed this incompatibility by wrapping a call to turn off floating point exceptions and then restore the previous mask around each opengl call. Do I understand the problem correctly? Does this sound like a resonable fix for wine too?
You mean than in Windows, at each OpenGL call, the FP exceptions are masked and re-enabled at the end of the function ? That would seem very unoptimal. Do you have 'proof' of this :-) ?
Lionel