GLSL 1.50 is required for SM4+.
Signed-off-by: Józef Kucia jkucia@codeweavers.com --- dlls/wined3d/glsl_shader.c | 2 -- 1 file changed, 2 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index b3c6404a4d5b..6f59cf15b81b 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -7481,8 +7481,6 @@ static void shader_glsl_enable_extensions(struct wined3d_string_buffer *buffer, shader_addline(buffer, "#extension GL_ARB_texture_cube_map_array : enable\n"); if (gl_info->supported[ARB_TEXTURE_GATHER]) shader_addline(buffer, "#extension GL_ARB_texture_gather : enable\n"); - if (gl_info->supported[ARB_TEXTURE_MULTISAMPLE]) - shader_addline(buffer, "#extension GL_ARB_texture_multisample : enable\n"); if (gl_info->supported[ARB_TEXTURE_QUERY_LEVELS]) shader_addline(buffer, "#extension GL_ARB_texture_query_levels : enable\n"); if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])