Am Donnerstag, 21. Februar 2008 20:12:24 schrieb Roderick Colenbrander:
It is not a workaround but a patch which restores the original behavior of the LoadLocation function. During the merge of the two codepaths I missed this part.
What happens if e.g. the current render target is an offscreen target and the application tries to read back the front or back buffer? In this case you'll read the offscreen target back.
So I am not sure this patch is correct