On 25 March 2012 15:36, Daniel Oom daoo314@gmail.com wrote:
Hi again, so I've been messing around with this a bit and have some questions. However I'm not able to properly set up lighting/materials, I think I want a function like SetMaterial in d3d7 to "activate" a material with some emissive color.
You're probably looking for IDirect3DDevice2::SetLightState() with D3DLIGHTSTATE_MATERIAL.
Also is there some documentation available for early versions of directx available I can not seem to find any?
You pretty much need need the DirectX SDKs for those early ddraw versions. They may still be archived somewhere, but yes, this is somewhat of a problem when working on ddraw. In some cases the existing ddraw code is also a good reference for how things roughly work, but especially the early versions are probably not quite correct.