On 03/07/06, Ivan Gyurdiev ivg231@gmail.com wrote:
and I just made it work today, by storing a fake semantic for d3d8 shaders.
By the way, I am still keeping that fake semantic around - it is useful
- it allows me to have a single code path for loading arrays, instead of
the two we currently have, which is a mess..
Well, it is wrong. However, as long as we've got some way of detecting that it's a fake, I suppose it might still work. Keep in mind though that the d3d8 path was added specifically to fix the problem you described earlier :-).