Signed-off-by: Józef Kucia jkucia@codeweavers.com ---
Version 2: Map GL_EXT_texture_swizzle directly in gl_extension_map.
--- dlls/wined3d/adapter_gl.c | 1 + 1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c index 3157c49a59ae..3ffbbaf32971 100644 --- a/dlls/wined3d/adapter_gl.c +++ b/dlls/wined3d/adapter_gl.c @@ -204,6 +204,7 @@ static const struct wined3d_extension_map gl_extension_map[] = {"GL_EXT_texture_snorm", EXT_TEXTURE_SNORM }, {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB }, {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE }, + {"GL_EXT_texture_swizzle", ARB_TEXTURE_SWIZZLE }, {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA },
/* NV */