Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- dlls/wined3d/context.c | 30 +++++++++--------------------- dlls/wined3d/resource.c | 2 +- dlls/wined3d/wined3d_private.h | 3 +-- 3 files changed, 11 insertions(+), 24 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index db32f1dc978..04756be09d0 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -1055,34 +1055,22 @@ static void context_queue_fbo_entry_destruction(struct wined3d_context *context, list_add_head(&context->fbo_destroy_list, &entry->entry); }
-void context_resource_released(const struct wined3d_device *device, - struct wined3d_resource *resource, enum wined3d_resource_type type) +void context_resource_released(const struct wined3d_device *device, struct wined3d_resource *resource) { - struct wined3d_texture *texture; - UINT i; + unsigned int i;
if (!device->d3d_initialized) return;
- switch (type) + for (i = 0; i < device->context_count; ++i) { - case WINED3D_RTYPE_TEXTURE_2D: - case WINED3D_RTYPE_TEXTURE_3D: - texture = texture_from_resource(resource); - - for (i = 0; i < device->context_count; ++i) - { - struct wined3d_context *context = device->contexts[i]; - if (context->current_rt.texture == texture) - { - context->current_rt.texture = NULL; - context->current_rt.sub_resource_idx = 0; - } - } - break; + struct wined3d_context *context = device->contexts[i];
- default: - break; + if (&context->current_rt.texture->resource == resource) + { + context->current_rt.texture = NULL; + context->current_rt.sub_resource_idx = 0; + } } }
diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c index 8968c164ed5..a95d6f50b68 100644 --- a/dlls/wined3d/resource.c +++ b/dlls/wined3d/resource.c @@ -222,7 +222,7 @@ static void wined3d_resource_destroy_object(void *object) struct wined3d_resource *resource = object;
wined3d_resource_free_sysmem(resource); - context_resource_released(resource->device, resource, resource->type); + context_resource_released(resource->device, resource); wined3d_resource_release(resource); }
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 5e8734e7a97..506f7dbf308 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2171,8 +2171,7 @@ void *context_map_bo_address(struct wined3d_context *context, const struct wined struct wined3d_context *context_reacquire(const struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN; void context_release(struct wined3d_context *context) DECLSPEC_HIDDEN; -void context_resource_released(const struct wined3d_device *device, - struct wined3d_resource *resource, enum wined3d_resource_type type) DECLSPEC_HIDDEN; +void context_resource_released(const struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN; void context_restore(struct wined3d_context *context, struct wined3d_texture *texture, unsigned int sub_resource_idx) DECLSPEC_HIDDEN; BOOL context_set_current(struct wined3d_context *ctx) DECLSPEC_HIDDEN;