Andrew andrew@transgaming.com writes:
If I recall correctly, an app was reading some memory, modifying it and writing it back. The written data was shifted by a small (< 4) number of bytes, so I blamed the alignment/masking code.
Quite possible, this code has changed quite a bit with the server API changes.
Ok. I will try to dredge up the exact call sequence and parameters that demonstrate the problem. I won't have time to develop a new patch, but hopefully someone else will.
Sure, if you have a trace showing the bug I will fix it.