On Sat, Dec 5, 2009 at 1:24 PM, Dan Kegel dank@kegel.com wrote:
I'm going to do one more quick run today, disabling three more d3d tests that crash, and (riskily) running with -j2
Done, see http://kegel.com/wine/valgrind/logs/2009-12-05-15.20/
I checked in my recent script changes to http://code.google.com/p/winezeug/source/detail?r=851 I had to update the whitelisting alarm.c that I wrote for patchwatcher a bit. Valgrinding now takes just under three hours with -j2. Results are roughly as good as -j1.
One extra change I made was to increase the redzone from the default of 8 bytes to 32 bytes. This probably explains the extra error caught in http://kegel.com/wine/valgrind/logs/2009-12-05-15.20/diff-ntdll_heap.txt
Not sure how to explain http://kegel.com/wine/valgrind/logs/2009-12-05-15.20/diff-advapi32_lsa.txt yet, though. - Dan