Ref. commit: https://source.winehq.org/git/vkd3d.git/commitdiff/c002aee119b638d30eeb7cdc9...
This patch breaks World of Warcraft (crash) with a
fixme:d3d12_device_CheckFeatureSupport: Unhandled feature 0x15.
Reverting this patch fixes it.
WoW is still broken when zoning into Nazjatar tho ref. https://bugs.winehq.org/show_bug.cgi?id=47471 but that is a different bug.
Sveinar Søpler
There appears to be a complete implementation of RS 1.1 already, so enable this feature.
Signed-off-by: Hans-Kristian Arntzen <post at arntzen-software.no>
libs/vkd3d/device.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/libs/vkd3d/device.c b/libs/vkd3d/device.c index 691a23a..d248726 100644 --- a/libs/vkd3d/device.c +++ b/libs/vkd3d/device.c @@ -2720,8 +2720,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CheckFeatureSupport(ID3D12Device * return E_INVALIDARG; }
FIXME("Root signature version 1_1 not supported yet.\n");
data->HighestVersion = D3D_ROOT_SIGNATURE_VERSION_1_0;
data->HighestVersion = D3D_ROOT_SIGNATURE_VERSION_1_1; TRACE("Root signature version %#x.\n", data->HighestVersion); return S_OK;
-- 2.23.0