Am 17.03.2010 um 15:14 schrieb Henri Verbeet:
On 17 March 2010 15:08, Roderick Colenbrander thunderbird2k@gmail.com wrote:
Well, I discussed the situation with Stefan last weekend. He preferred if I would make BltOverride a little bit nicer before I improved the p8 stuff. He considered it a safe move to disable this for now. Within
Cleaning things up is ok, but you should avoid breaking things if it can be reasonably avoided.
Fwiw, this patch shouldn't break the rendering result, in the worst case it just makes the performance a bit slower. I doubt that the current P8 GL blitting implementation is faster than the software fallback due to the P8->ARGB8 surface unpacking.