Am Donnerstag 29 März 2007 14:09 schrieb Vitaly Budovski:
This patch sets the conditional NPOT bit only when required. If an implementation has full support for NPOT textures through the ARB_texture_non_power_of_two extension, then support for the subset of capabilities provided by the ARB_texture_rectangle extension is implied.
dlls/wined3d/directx.c | 7 +++++-- 1 files changed, 5 insertions(+), 2 deletions(-)
I am not sure if we shouldn't set NONPOWER2CONDITIONAL unconditionally if POW2 is set. WineD3D emulates np2 textures by using a texture of the next pow2size and adjusting the texture matrix accordingly. This doesn't work for shaders though, but mipmapping and other things are supported.