The SDL_HAPTIC_LEFTRIGHT effect should be preferred when available.
Signed-off-by: Rémi Bernon rbernon@codeweavers.com ---
v2: Avoid passing possibly NULL impl->sdl_haptic as a parameter.
dlls/winebus.sys/bus_sdl.c | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-)
diff --git a/dlls/winebus.sys/bus_sdl.c b/dlls/winebus.sys/bus_sdl.c index eba8a959cb4..d036ec2b98e 100644 --- a/dlls/winebus.sys/bus_sdl.c +++ b/dlls/winebus.sys/bus_sdl.c @@ -187,11 +187,10 @@ static BOOL descriptor_add_haptic(struct sdl_device *impl) else { impl->effect_support = pSDL_HapticQuery(impl->sdl_haptic); - if (pSDL_HapticRumbleSupported(impl->sdl_haptic)) + if (!(impl->effect_support & EFFECT_SUPPORT_HAPTICS) && + pSDL_HapticRumbleSupported(impl->sdl_haptic) && + pSDL_HapticRumbleInit(impl->sdl_haptic) == 0) impl->effect_support |= WINE_SDL_HAPTIC_RUMBLE; - - pSDL_HapticStopAll(impl->sdl_haptic); - pSDL_HapticRumbleInit(impl->sdl_haptic); }
if (!(impl->effect_support & EFFECT_SUPPORT_HAPTICS) && pSDL_JoystickRumble &&