Signed-off-by: Zebediah Figura zfigura@codeweavers.com --- Makefile.am | 1 + include/vkd3d_d3d9types.h | 121 +++++++++++++++++++++++++++++++ libs/vkd3d-shader/hlsl.c | 2 +- libs/vkd3d-shader/hlsl.h | 3 +- libs/vkd3d-shader/hlsl_codegen.c | 55 +++++++++++++- 5 files changed, 178 insertions(+), 4 deletions(-) create mode 100644 include/vkd3d_d3d9types.h
diff --git a/Makefile.am b/Makefile.am index a79ad02f..2ab2233a 100644 --- a/Makefile.am +++ b/Makefile.am @@ -19,6 +19,7 @@ vkd3d_public_headers = \ include/vkd3d.h \ include/vkd3d_d3d12.h \ include/vkd3d_d3d12sdklayers.h \ + include/vkd3d_d3d9types.h \ include/vkd3d_d3dcommon.h \ include/vkd3d_d3dcompiler.h \ include/vkd3d_dxgibase.h \ diff --git a/include/vkd3d_d3d9types.h b/include/vkd3d_d3d9types.h new file mode 100644 index 00000000..11d2e2fc --- /dev/null +++ b/include/vkd3d_d3d9types.h @@ -0,0 +1,121 @@ +/* + * Copyright 2002-2003 Jason Edmeades + * Copyright 2002-2003 Raphael Junqueira + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#ifndef __VKD3D_D3D9TYPES_H +#define __VKD3D_D3D9TYPES_H +#ifndef _d3d9TYPES_H_ + +#define D3DPS_VERSION(major, minor) (0xffff0000 | ((major) << 8) | (minor)) +#define D3DVS_VERSION(major, minor) (0xfffe0000 | ((major) << 8) | (minor)) + +typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE +{ + D3DSIO_NOP = 0, + D3DSIO_MOV = 1, + D3DSIO_ADD = 2, + D3DSIO_SUB = 3, + D3DSIO_MAD = 4, + D3DSIO_MUL = 5, + D3DSIO_RCP = 6, + D3DSIO_RSQ = 7, + D3DSIO_DP3 = 8, + D3DSIO_DP4 = 9, + D3DSIO_MIN = 10, + D3DSIO_MAX = 11, + D3DSIO_SLT = 12, + D3DSIO_SGE = 13, + D3DSIO_EXP = 14, + D3DSIO_LOG = 15, + D3DSIO_LIT = 16, + D3DSIO_DST = 17, + D3DSIO_LRP = 18, + D3DSIO_FRC = 19, + D3DSIO_M4x4 = 20, + D3DSIO_M4x3 = 21, + D3DSIO_M3x4 = 22, + D3DSIO_M3x3 = 23, + D3DSIO_M3x2 = 24, + D3DSIO_CALL = 25, + D3DSIO_CALLNZ = 26, + D3DSIO_LOOP = 27, + D3DSIO_RET = 28, + D3DSIO_ENDLOOP = 29, + D3DSIO_LABEL = 30, + D3DSIO_DCL = 31, + D3DSIO_POW = 32, + D3DSIO_CRS = 33, + D3DSIO_SGN = 34, + D3DSIO_ABS = 35, + D3DSIO_NRM = 36, + D3DSIO_SINCOS = 37, + D3DSIO_REP = 38, + D3DSIO_ENDREP = 39, + D3DSIO_IF = 40, + D3DSIO_IFC = 41, + D3DSIO_ELSE = 42, + D3DSIO_ENDIF = 43, + D3DSIO_BREAK = 44, + D3DSIO_BREAKC = 45, + D3DSIO_MOVA = 46, + D3DSIO_DEFB = 47, + D3DSIO_DEFI = 48, + + D3DSIO_TEXCOORD = 64, + D3DSIO_TEXKILL = 65, + D3DSIO_TEX = 66, + D3DSIO_TEXBEM = 67, + D3DSIO_TEXBEML = 68, + D3DSIO_TEXREG2AR = 69, + D3DSIO_TEXREG2GB = 70, + D3DSIO_TEXM3x2PAD = 71, + D3DSIO_TEXM3x2TEX = 72, + D3DSIO_TEXM3x3PAD = 73, + D3DSIO_TEXM3x3TEX = 74, + D3DSIO_TEXM3x3DIFF = 75, + D3DSIO_TEXM3x3SPEC = 76, + D3DSIO_TEXM3x3VSPEC = 77, + D3DSIO_EXPP = 78, + D3DSIO_LOGP = 79, + D3DSIO_CND = 80, + D3DSIO_DEF = 81, + D3DSIO_TEXREG2RGB = 82, + D3DSIO_TEXDP3TEX = 83, + D3DSIO_TEXM3x2DEPTH = 84, + D3DSIO_TEXDP3 = 85, + D3DSIO_TEXM3x3 = 86, + D3DSIO_TEXDEPTH = 87, + D3DSIO_CMP = 88, + D3DSIO_BEM = 89, + D3DSIO_DP2ADD = 90, + D3DSIO_DSX = 91, + D3DSIO_DSY = 92, + D3DSIO_TEXLDD = 93, + D3DSIO_SETP = 94, + D3DSIO_TEXLDL = 95, + D3DSIO_BREAKP = 96, + + D3DSIO_PHASE = 0xfffd, + D3DSIO_COMMENT = 0xfffe, + D3DSIO_END = 0xffff, + + D3DSIO_FORCE_DWORD = 0x7fffffff, +} D3DSHADER_INSTRUCTION_OPCODE_TYPE; + +#endif /* _d3d9TYPES_H_ */ +#endif /* __VKD3D_D3D9TYPES_H */ diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index d797aa10..10105eaf 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -1671,7 +1671,7 @@ int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d hlsl_error(&ctx, entry_func->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_SEMANTIC, "Entry point "%s" is missing a return value semantic.", entry_point);
- ret = hlsl_emit_dxbc(&ctx, entry_func); + ret = hlsl_emit_dxbc(&ctx, entry_func, dxbc);
hlsl_ctx_cleanup(&ctx); return ret; diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h index 923eff55..8493f749 100644 --- a/libs/vkd3d-shader/hlsl.h +++ b/libs/vkd3d-shader/hlsl.h @@ -530,7 +530,8 @@ bool hlsl_add_var(struct hlsl_ctx *ctx, struct hlsl_ir_var *decl, bool local_var
void hlsl_dump_function(const struct hlsl_ir_function_decl *func) DECLSPEC_HIDDEN;
-int hlsl_emit_dxbc(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func) DECLSPEC_HIDDEN; +int hlsl_emit_dxbc(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func, + struct vkd3d_shader_code *out) DECLSPEC_HIDDEN;
void hlsl_free_instr(struct hlsl_ir_node *node) DECLSPEC_HIDDEN; void hlsl_free_instr_list(struct list *list) DECLSPEC_HIDDEN; diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index 81e60101..2656db33 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -20,6 +20,7 @@
#include "hlsl.h" #include <stdio.h> +#include "vkd3d_d3d9types.h"
/* Split uniforms into two variables representing the constant and temp * registers, and copy the former to the latter, so that writes to uniforms @@ -873,7 +874,53 @@ static void allocate_temp_registers(struct hlsl_ir_function_decl *entry_func) allocate_temp_registers_recurse(entry_func->body, &liveness); }
-int hlsl_emit_dxbc(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func) +struct bytecode_buffer +{ + DWORD *data; + size_t count, size; + int status; +}; + +static void put_dword(struct bytecode_buffer *buffer, DWORD value) +{ + if (buffer->status) + return; + + if (!vkd3d_array_reserve((void **)&buffer->data, &buffer->size, buffer->count + 1, sizeof(*buffer->data))) + { + buffer->status = VKD3D_ERROR_OUT_OF_MEMORY; + return; + } + buffer->data[buffer->count++] = value; +} + +static DWORD sm1_version(enum vkd3d_shader_type type, unsigned int major, unsigned int minor) +{ + if (type == VKD3D_SHADER_TYPE_VERTEX) + return D3DVS_VERSION(major, minor); + else + return D3DPS_VERSION(major, minor); +} + +static int write_sm1_shader(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func, + struct vkd3d_shader_code *out) +{ + struct bytecode_buffer buffer = {0}; + int ret; + + put_dword(&buffer, sm1_version(ctx->profile->type, ctx->profile->major_version, ctx->profile->minor_version)); + + put_dword(&buffer, D3DSIO_END); + + if (!(ret = buffer.status)) + { + out->code = buffer.data; + out->size = buffer.count * sizeof(DWORD); + } + return ret; +} + +int hlsl_emit_dxbc(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func, struct vkd3d_shader_code *out) { struct hlsl_ir_var *var;
@@ -916,5 +963,9 @@ int hlsl_emit_dxbc(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_fun
if (ctx->failed) return VKD3D_ERROR_INVALID_SHADER; - return VKD3D_ERROR_NOT_IMPLEMENTED; + + if (ctx->profile->major_version < 4) + return write_sm1_shader(ctx, entry_func, out); + else + return VKD3D_ERROR_NOT_IMPLEMENTED; }