Crysis uses SDK version 29 (tested with the 64-bit build from the GOG version).
Note that the game uses D3D10ReflectShader and ID3D10ShaderReflection, but DXVK implements those as a wrapper around the newer d3dcompiler interfaces. This patch makes the game run without requiring the native d3dcompiler_43.dll.
Am Freitag, 17. Mai 2019, 19:31:01 CEST schrieb Matteo Bruni:
Signed-off-by: Matteo Bruni mbruni@codeweavers.com
I haven't actually tested it with Crysis. Just for my own curiosity, do you know which SDK version (or d3dcompiler_xx.dll version) Crysis uses?