2013/1/10 Rico Schüller kgbricola@web.de:
dlls/d3dx9_36/texture.c | 6 +++--- 1 Datei geändert, 3 Zeilen hinzugefügt(+), 3 Zeilen entfernt(-
DWORD i, v;
DWORD i, v, mask32 = format->bits[c] == 32 ? -1 : ((1 << format->bits[c]) - 1);
Usually we prefer to use ~0U instead of -1 with unsigned variables.
Nice cleanups and fixes for larger pixel formats. Is this for Alan Wake?