On 9 October 2011 15:21, Stefan Dösinger stefan@codeweavers.com wrote:
This is the first set of my P8 patches, they remove dead code that is left over from d3d8/9 style palettized texture support. See http://www.winehq.org/pipermail/wine-devel/2011-October/092744.html for the entire patchset.
I thought you asked me not to look at these patches yet because you still had some issues to fix. Regardless, I gave this a cursory look: - I can't say I find e.g. sprinkling d3dformat_is_palettized() over the code particularly elegant. - Do you have tests for the D3DERR_INVALIDCALL returns? - In patch 5 you remove wined3d_device_get_current_texture_palette() from the spec but not from the public header.