On Thu, Oct 7, 2021 at 4:53 PM Henri Verbeet hverbeet@gmail.com wrote:
On Wed, 6 Oct 2021 at 19:04, Matteo Bruni mbruni@codeweavers.com wrote:
v2: Move the invariant declaration in shader_glsl_generate_ffp_vertex_shader() in the proper place...
It's getting further now (from the d3d11 tests):
0:19(1): error: undeclared variable `gl_Position' cannot be marked invariant
I thought I forgot to run the d3d9 tests for this patch but I guess I forgot to run any test at all :/
This time I will give it a proper look before resending, sorry for wasting your time twice.