Signed-off-by: Zebediah Figura zfigura@codeweavers.com --- libs/vkd3d-shader/hlsl_sm4.c | 45 ++++++++++++++++++++++++++++++++++++ 1 file changed, 45 insertions(+)
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c index ce749b692..0660dd58b 100644 --- a/libs/vkd3d-shader/hlsl_sm4.c +++ b/libs/vkd3d-shader/hlsl_sm4.c @@ -1041,6 +1041,51 @@ static void write_sm4_expr(struct hlsl_ctx *ctx, break; }
+ case HLSL_TYPE_INT: + { + switch (expr->op) + { + case HLSL_OP1_CAST: + { + const struct hlsl_type *src_type = arg1->data_type; + + /* Narrowing casts need to be lowered. */ + if (src_type->dimx != expr->node.data_type->dimx) + hlsl_fixme(ctx, expr->node.loc, "Narrowing cast."); + + switch (src_type->base_type) + { + case HLSL_TYPE_HALF: + case HLSL_TYPE_FLOAT: + write_sm4_unary_op(buffer, VKD3D_SM4_OP_FTOI, &expr->node, arg1, 0); + break; + + case HLSL_TYPE_INT: + case HLSL_TYPE_UINT: + write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, 0); + break; + + case HLSL_TYPE_BOOL: + hlsl_fixme(ctx, expr->node.loc, "SM4 cast from bool to int."); + break; + + case HLSL_TYPE_DOUBLE: + hlsl_fixme(ctx, expr->node.loc, "SM4 cast from double to int."); + break; + + default: + break; + } + break; + } + + default: + hlsl_fixme(ctx, expr->node.loc, "SM4 int "%s" expression.", debug_hlsl_expr_op(expr->op)); + break; + } + break; + } + default: { struct vkd3d_string_buffer *string;