On 14 March 2014 14:50, Stefan Dösinger stefan@codeweavers.com wrote:
- if ((old = wined3d_private_store_get_private_data(store, guid)) && old->size == data_size)
- {
IUnknown *release = NULL;
if (old->flags & WINED3DSPD_IUNKNOWN)
release = old->content.object;
memcpy(old->content.data, ptr, data_size);
old->flags = flags;
if (flags & WINED3DSPD_IUNKNOWN)
IUnknown_AddRef(old->content.object);
if (release)
IUnknown_Release(release);
return WINED3D_OK;
- }
What is the motivation for this? It certainly doesn't make the code any prettier.