Fixes the Rockstar Games Launcher installer (and possibly other NSIS-based installers) from crashing due to passing a too-small buffer to GetWindowInfo().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47783 Signed-off-by: Brendan Shanks bshanks@codeweavers.com --- dlls/ntdll/heap.c | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-)
diff --git a/dlls/ntdll/heap.c b/dlls/ntdll/heap.c index e8ac1ffa7a..e7da86e09a 100644 --- a/dlls/ntdll/heap.c +++ b/dlls/ntdll/heap.c @@ -110,9 +110,8 @@ C_ASSERT( sizeof(ARENA_LARGE) % LARGE_ALIGNMENT == 0 ); #define HEAP_MIN_SHRINK_SIZE (HEAP_MIN_DATA_SIZE+sizeof(ARENA_FREE)) /* minimum size to start allocating large blocks */ #define HEAP_MIN_LARGE_BLOCK_SIZE 0x7f000 -/* extra size to add at the end of block for tail checking */ -#define HEAP_TAIL_EXTRA_SIZE(flags) \ - ((flags & HEAP_TAIL_CHECKING_ENABLED) || RUNNING_ON_VALGRIND ? ALIGNMENT : 0) +/* extra size to add at the end of block to mitigate overruns and allow tail checking */ +#define HEAP_TAIL_EXTRA_SIZE ALIGNMENT
/* There will be a free list bucket for every arena size up to and including this value */ #define HEAP_MAX_SMALL_FREE_LIST 0x100 @@ -722,7 +721,7 @@ static void HEAP_ShrinkBlock(SUBHEAP *subheap, ARENA_INUSE *pArena, SIZE_T size) static void *allocate_large_block( HEAP *heap, DWORD flags, SIZE_T size ) { ARENA_LARGE *arena; - SIZE_T block_size = sizeof(*arena) + ROUND_SIZE(size) + HEAP_TAIL_EXTRA_SIZE(flags); + SIZE_T block_size = sizeof(*arena) + ROUND_SIZE(size) + HEAP_TAIL_EXTRA_SIZE; LPVOID address = NULL;
if (block_size < size) return NULL; /* overflow */ @@ -1674,7 +1673,7 @@ void * WINAPI DECLSPEC_HOTPATCH RtlAllocateHeap( HANDLE heap, ULONG flags, SIZE_ if (!heapPtr) return NULL; flags &= HEAP_GENERATE_EXCEPTIONS | HEAP_NO_SERIALIZE | HEAP_ZERO_MEMORY; flags |= heapPtr->flags; - rounded_size = ROUND_SIZE(size) + HEAP_TAIL_EXTRA_SIZE( flags ); + rounded_size = ROUND_SIZE(size) + HEAP_TAIL_EXTRA_SIZE; if (rounded_size < size) /* overflow */ { if (flags & HEAP_GENERATE_EXCEPTIONS) RtlRaiseStatus( STATUS_NO_MEMORY ); @@ -1828,7 +1827,7 @@ PVOID WINAPI RtlReAllocateHeap( HANDLE heap, ULONG flags, PVOID ptr, SIZE_T size flags |= heapPtr->flags; if (!(flags & HEAP_NO_SERIALIZE)) RtlEnterCriticalSection( &heapPtr->critSection );
- rounded_size = ROUND_SIZE(size) + HEAP_TAIL_EXTRA_SIZE(flags); + rounded_size = ROUND_SIZE(size) + HEAP_TAIL_EXTRA_SIZE; if (rounded_size < size) goto oom; /* overflow */ if (rounded_size < HEAP_MIN_DATA_SIZE) rounded_size = HEAP_MIN_DATA_SIZE;