Hello. I want to participate in GSoC and work on project "Direct3D: Implement missing D3DX libraries", listed at http://wiki.winehq.org/SummerOfCode. I have experience of developing for Windows using Direct3D 9 and D3DX, so I think I'm the one who you need for this project. About two years ago I reimplemented some D3DX functionality using Direct3D for a casual game, because these D3DX_XX libraries caused problems with distribution. Sadly, all this code is lost, but there was nothing hard to implement, or, at least no such things was used in the game. Usually only D3DXSprite, D3DXFont and, maybe, effect framework are used. And also nothing really changes between D3DX versions, usually only some methods are renamed or their parameters are reordered. I want to contact possible mentor to discuss what parts of the libraries must be implemented, but I can't find his e-mail, wiki says that his page isn't created.