2009/7/6 Stefan Dösinger stefan@codeweavers.com:
+void fbo_srgb_load(IWineD3DDevice *iface, IWineD3DSurface *surface, BOOL dst_srgb) +{
- IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
- IWineD3DSurfaceImpl *surf = (IWineD3DSurfaceImpl *) surface;
- ENTER_GL();
This code needs an active GL context.