Am Samstag, 13. August 2005 19:34 schrieb Lionel Ulmer:
This looks like a really nasty heap corruption to me, and I'm afraid it's beyond my knowledge. Can anyone of the ddraw/d3d people help me?
I think best would a +ddraw,+heap,+relay,+tid,+seh trace to be able to see where the corruption may occur. And it's not because it crashes into DDraw code that it's DDraw responsible for it :-)
I've made a +ddraw,+heap,+relay,+tid,+snoop tray long ago, and it didn't bring up anything usefull to me. I'll have another look and report back.
I indeed was in doubt that ddraw or dinput are causing the problem, and I didn't find anything wrong in the DDraw code. Well, I'll see.
BTW, Empire Earth crashes in exactly the same way in Cedega, where I expect the DirectX implementation to be quite different.
Stefan