--- Stefan Dösinger stefandoesinger@gmx.at wrote:
Hello,
it should be RGB (as naming suppose) as majority of D3D formats . But OpenGL usually prefer use of BGR, so initially i use transformed formats. Note: we must add a check if cg support GL_RGB and/or GL_BGR formats and modify the code to adapt formats
What about the other formats there, like WINED3DFMT_R3G3B2?
Should I send a patch(or can you send one) to change these values to GL_RGB? The GL_BGR color value breaks this kind of surfaces.
the 565 format needs correcting but I think the other colours are correct, at least the 888 oned and 1555 texture formats.
Ghost recon is also affected by this http://bugs.winehq.org/show_bug.cgi?id=3779
Oliver.
Stefan
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