Signed-off-by: Hans-Kristian Arntzen post@arntzen-software.no --- tests/d3d12.c | 118 ++++++++++++++++++++++++++++++++++++++++++++------ 1 file changed, 105 insertions(+), 13 deletions(-)
diff --git a/tests/d3d12.c b/tests/d3d12.c index 098e566..349f7cb 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -32501,7 +32501,7 @@ static void test_sample_mask_dxil(void) test_sample_mask(true); }
-static void test_coverage(void) +static void test_coverage(bool use_dxil) { D3D12_ROOT_SIGNATURE_DESC root_signature_desc; D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc; @@ -32518,17 +32518,17 @@ static void test_coverage(void)
static const float black[4]; static const unsigned int zero[4]; - static const DWORD ps_code[] = - { #if 0 - RWTexture2D<uint> u; + RWTexture2D<uint> u /* : register(u1) in DXIL*/;
- float4 main(float4 position : SV_Position, uint coverage : SV_Coverage) : SV_Target - { - InterlockedOr(u[uint2(position.x, position.y)], coverage); - return float4(0.0, 1.0, 0.0, 1.0); - } + float4 main(float4 position : SV_Position, uint coverage : SV_Coverage) : SV_Target + { + InterlockedOr(u[uint2(position.x, position.y)], coverage); + return float4(0.0, 1.0, 0.0, 1.0); + } #endif + static const DWORD ps_code_dxbc[] = + { 0x43425844, 0x53236006, 0x68a61a42, 0x5d0a06e7, 0x05a9405b, 0x00000001, 0x00000134, 0x00000003, 0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x7469736f, 0x006e6f69, @@ -32540,7 +32540,72 @@ static void test_coverage(void) 0x00000001, 0x00100046, 0x00000000, 0x0002300a, 0x08000036, 0x001020f2, 0x00000000, 0x00004002, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x0100003e, }; - static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)}; + static const BYTE ps_code_dxil[] = + { + 0x44, 0x58, 0x42, 0x43, 0x8b, 0x93, 0x3a, 0x10, 0xb0, 0xf2, 0xca, 0x8b, 0x37, 0x0a, 0xae, 0xb6, 0xd3, 0xd1, 0xa1, 0x35, 0x01, 0x00, 0x00, 0x00, 0x52, 0x07, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, + 0x34, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0xba, 0x00, 0x00, 0x00, 0x46, 0x01, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0x34, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, + 0x4f, 0x53, 0x47, 0x31, 0x32, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 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0x88, 0xc1, 0x02, 0x80, 0x20, 0x18, 0x38, 0xde, 0x62, 0x60, 0x42, 0xe0, 0x0c, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0xa0, 0x80, + 0x01, 0xc6, 0x71, 0x14, 0x32, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x0a, 0x18, 0x60, 0x1c, 0xa7, 0x24, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0xa0, 0x80, 0x01, 0xc6, 0x71, 0x0b, 0x32, 0x62, 0x90, + 0x00, 0x20, 0x08, 0x06, 0x0a, 0x18, 0x60, 0x1c, 0x67, 0x25, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + }; + const D3D12_SHADER_BYTECODE ps = { + use_dxil ? (const void*)ps_code_dxil : (const void*)ps_code_dxbc, + use_dxil ? sizeof(ps_code_dxil) : sizeof(ps_code_dxbc), + };
static const struct { @@ -32571,6 +32636,13 @@ static void test_coverage(void) desc.no_root_signature = true; if (!init_test_context(&context, &desc)) return; + + if (use_dxil && !context_supports_dxil(&context)) + { + destroy_test_context(&context); + return; + } + command_list = context.list; queue = context.queue;
@@ -32610,8 +32682,17 @@ static void test_coverage(void) if (context.pipeline_state) ID3D12PipelineState_Release(context.pipeline_state);
- init_pipeline_state_desc(&pso_desc, context.root_signature, - context.render_target_desc.Format, NULL, &ps, NULL); + if (use_dxil) + { + init_pipeline_state_desc_dxil(&pso_desc, context.root_signature, + context.render_target_desc.Format, NULL, &ps, NULL); + } + else + { + init_pipeline_state_desc(&pso_desc, context.root_signature, + context.render_target_desc.Format, NULL, &ps, NULL); + } + pso_desc.SampleMask = tests[i].sample_mask; pso_desc.SampleDesc.Count = desc.sample_desc.Count; hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc, @@ -32660,6 +32741,16 @@ static void test_coverage(void) destroy_test_context(&context); }
+static void test_coverage_dxbc(void) +{ + test_coverage(false); +} + +static void test_coverage_dxil(void) +{ + test_coverage(true); +} + static void test_shader_get_render_target_sample_count(void) { D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc; @@ -36566,7 +36657,8 @@ START_TEST(d3d12) run_test(test_multisample_rendering); run_test(test_sample_mask_dxbc); run_test(test_sample_mask_dxil); - run_test(test_coverage); + run_test(test_coverage_dxbc); + run_test(test_coverage_dxil); run_test(test_shader_get_render_target_sample_count); run_test(test_shader_sample_position); run_test(test_shader_eval_attribute);